I'm Ugo Courché, a Master's graduate in Computer Science from the Faculty of Sciences Jean Perrin in Lens, based in Douai. Passionate about creating 3D worlds, I design gameplay mechanics and immersive experiences with Unreal Engine and Unity. While my work is mainly focused on video games, I’m also eager to contribute to any project that makes use of 3D engines.

Unreal

Unity

Unreal
Gameplay development in C++ & Blueprints, Niagara VFX, Mass Entity, AI (Behavior Trees & Perception).
Fast prototyping in C#: Suika-like with bonus mechanic, hypercasual game in 5 days.
Integration & optimization of 3D models (no modeling).
Version control and team collaboration.
3D web prototyping (internship experience, not a specialization).