I'm Ugo Courché, a Junior Gameplay Programmer with a Master's degree in Computer Science. I design and implement gameplay systems and experimental mechanics using Unreal Engine (C++/Blueprints) and Unity. My work focuses on systems-driven gameplay, technical prototypes, and mechanics built through iteration.

Unreal

Unity

Unreal
Gameplay development in C++ & Blueprints, Niagara VFX, Mass Entity, AI (Behavior Trees & Perception).
Fast prototyping in C#: Suika-like with bonus mechanic, hypercasual game in 5 days.
Integration & optimization of 3D models (no modeling).
Version control and team collaboration.
3D web prototyping (internship experience, not a specialization).