UC

Welcome

I'm Ugo Courché, a Junior Gameplay Programmer with a Master's degree in Computer Science. I design and implement gameplay systems and experimental mechanics using Unreal Engine (C++/Blueprints) and Unity. My work focuses on systems-driven gameplay, technical prototypes, and mechanics built through iteration.


Some of my latest work
project.darkSwarm.titleWork in progress

Dark Swarm

Unreal

project.balloonPop.title

BalloonPop

Unity

project.steeringLab.title

Steering Lab

Unreal

See all the project

Tech Stack

Unreal Engine

Gameplay development in C++ & Blueprints, Niagara VFX, Mass Entity, AI (Behavior Trees & Perception).

Unity

Fast prototyping in C#: Suika-like with bonus mechanic, hypercasual game in 5 days.

Blender

Integration & optimization of 3D models (no modeling).

Git & Perforce

Version control and team collaboration.

React Three Fiber

3D web prototyping (internship experience, not a specialization).